KHI Roleplaying Database

 

SMK's Characters

Page history last edited by Ankoku 2 yrs ago

The following are Sir Meta Knight's characters.

 

 

Name: Volnar Balrung

Title: N/A

Gender: Male

Race: Human

Occupation: Warrior/Farmer

Height: 5’11”

Weight: About 190 lbs. (muscle, no fat)

Complexion: Stoic, Calm, Fury-laced

Mental Age: 27

Physical Age: 27

Build: Lithe, Strong, Tanned

 

Physical Depiction:

Volnar is a powerful young man. He used to look like merely a farm boy on the outside, but now is recognized as a soldier, merely for his various scars which are badges in themselves. His skin is tanned considerably, due to his constant fighting, and this gains him the disrespect of some higher nobles. Volnar has short, light brown hair, and green eyes that used to sparkle mischievously when he grinned, but now only show a dull flame. Volnar happens to be tall, about 5’11”, and his weight in all in muscle. He is not the best-looking guy, nor the ugliest - his attraction would merely be in his personality.

 

Current Attire:

Volnar Balrung is currently wearing black armor. This armor is extremely sleek and created from the finest metals, mithiril and dragon skins; the armor is lightweight and keeps to Volnar's body, giving him the image of a scout, which can serve to fool opponents in the night. The armor has no weak spots or pressure points to take advantage of, however it does not protect well against powerful bludgeoning blows. The armor is accompanied by gauntlets and boots, made of the same mix of armor and covering his arms and legs, respectively. The armor itself is magickally enhanced, and will deflect spells launched at Volnar off of him. He wears a scabbard in which he carries his only weapon, Widowmaker (see Armaments, below).

 

Personality:

 

Past: Volnar Balrung is quite the odd character. He is a bright and cheerful young man, not plagued by any sort of doubt. The blessing of youthful fire surges through his veins, and as a result he can be quite a fun guy. He loves to party, and is always open to new friendships with anyone. He is never cocky, simply a fun person who knows what to say and when to say it. His farming skills help him to become a master chef – as a result, his friends envy him for his cooking knowledge. Volnar knows the darker side of life, the violating and the murder and the slavery out there in the kingdoms, but he likes to push those thoughts away from him and focus on the good side of people, the party and the rush. Although he is having good times now, that is all about to crash down if his current attitude continues unpaced. It will eventually bite him in the behind, as he experiences betrayal and defeat as his life moves onward.

 

Current: He has learned. Volnar has evolved from his years of experience in the battlefield, fighting with his men. He has overseen operations to destroy opponents, not only with brute force but with morale. He is horrified at what happens and what he has done to help the world of covert military tactics, and so he has gone on a vacation of sorts, to get away from the madness. He cannot live with what he has done, the experiences, and as a result, his demeanor has changed extremely. What used to be the fire of a young soul has now tired, to become the righteous, cold wrath of a man who has seen horrible things and desires revenge for them. Widowmaker, his sword, does not help, and he swears he can hear something, someone's voice, whispering to him to let loose, to rage against those he helped commit crimes against humanity, to slaughter them. These voices disturb him, because he isn't insane - he would know if he was. Something is trying to communicate to him...

 

Interested in:

- Living

- Fighting

- Good Food

- Moose

 

Detests:

- Dying

- Idiots

- Bad Food

- Salamanders

 

Armaments:

Widowmaker – Volnar’s one and only weapon, this was a sword his grandfather Sargon Silvermane found in an abandoned cave, and the thing he left to Volnar once he died. The sword itself is purple in color, with a silver and golden trimmed handle, and the sword radiates an aura of…ancient-ness to anyone sensitive to magick in the area. It is extremely hard to destroy the sword, as thousands of powerful magick wards are placed upon it, and the sword itself can cut through the hardest things or beings, magickal in nature or not. Any powerful magi who happens to read the sword’s magic aura will find a much deeper and far more darker secret hidden within it…quite a scary ability, in fact. When Volnar draws a good amount of blood, and the blood stains the sword, the sword will send him into a berserk state, where he attacks anything, friend or foe. This state enhances the sword with intense magicks so that whatever it hits it will turn into a ruby statue, no ifs ands or buts. However, the key words here is "berserk state" and that he'll attack anyone or anything, friend or foe. It would be quite easily, naturally, to deter him by skipping around and leading him into his own party members; slower people, however, are gonna have a problem against him.

 

Abilities:

Volnar is a normal human. As a result, he has no abilities to speak of, besides his superb swordsmanship and his powerful physique…yet. His sword, however, will grant him something horrible yet awesome at once, when his first fight begins.

 

History:

Volnar Balrung was the son of the son of a legendary adventurer named Sargon Silvermane. Sargon Silvermane owed no allegiance to any of the four countries in the world, neither Xilderan, nor Zigbar, nor Fantrem and definitely not Skazenthem. So during their golden ages he roamed with a party of fellow adventurers, looking for a good dungeon to raid, some good gold to gain and some nice ladies to take back home to his bedroom. This all came to an abrupt halt, however, when Sargon found an odd sword. He came home, gibbering about “the ruby monsters coming to life”, and was forevermore condemned to his rocking chair. Sargon had turned mad from the experience, so Sargons son stopped adventuring to return home and help his grandfather with his newfound insanity, and raise his recent son, Volnar.

 

Sargon’s son, Erendiel(name to be replaced once I get moar originality x-X) Silvermane, was just like Sargon in nature and lust; he loved the crawl of the dungeon, the smell of gold a room away, and some beautiful ladies to get lucky with, but he did not become as legendary or as powerful as his father. When Sargon returned home, bat-shit mad, Erendiel came to help him; it was also around this time he met his future wife, Mara Balrung. At first sight they were in love, and this was true love; no infatuation, a magickal connection rare in those days. They were married and eventually bore a child, who they named Volnar Balrung, in honor of one of Sargon’s adventuring friends who had died when a hell-hound had blown fire in a room filled to the brink with oil and fireworks. The explosion was brilliant, and all they found after was a finger and a toe, his pinky toe and finger. That was an odd incident.

 

Volnar grew up on a farm, oblivious to the fame of his grandfather and father. He eventually went to the city, and loved it. Learning from the grapevine that the forces needed soldiers for a war against Zigbar, he immediately decided to join up. Volnar had taken a different turn from his father and grandfather – a far different turn. So, he did join them. As he was returning home, ready to arm himself for the coming war between Zigbar and Volnar, he found his grandfather – dead. Although it wasn’t a moving experience for Volnar, as he didn’t really know his grandfather that much, what he found odd was that no one was home and, by the side of his grandfather, a sword laid down. It had been untouched, so Volnar did not think of this as a suicide. He bent down to pick up the sword but, surprisingly, it flung itself into his hands. Shaken by the sudden magickal movement of the sword, Volnar fled to tell his father of the event.

 

A funeral was held, but many people were thankful the man was dead, including Erendiel, who thought of his father as a tortured soul. Soon after, life returned to normal and Volnar quickly rose through the ranks of war, elevating himself to the position of lieutenant from his wits, his powerful body and his shining presence on the battlefield. A whirlwind of destruction, he would soon find out why, so very soon, and it involved far more than he could possibly imagine.

 

So the years passed, and Volnar began to gather even more experience in battle. He fought for the kingdom of Xilderan, his home country, and rose in the ranks meteorically, from lieutenant to commander of a whole subsection of the forces within weeks. As he fought his way through the hardships of war, he found out about the cruel side of the world - the one of murder, acts of assault that violated people, horrible tortures. It blew his normally cliche attitude right away and revealed his inner self, a person of stoic calm who never flinched, never gave way in the face of danger, but knew about it all. Indeed, Volnar evolved through that conflict - and as he matured, and grew, so did his sword. It was beginning to pulsate with magick energies, and it's abilities would soon be found out, his path revealed.

 

Volnar Balrung heard of a Colloseum, run by a group of people presenting worthy fighters, so he travelled to the location of the colloseum, and prepared himself for war. His sword did so as well, but without his knowledge...indeed, terrible powers would be released in his first conflict. Terrible, terrible powers.

 

Quote

"Fact is nonexistent. Everything can change."

 

 

 

Octavius, arguably his most powerful character:

 

Name: Octavius Eterna

Title: Eternus Doceo

Gender: Male

Race: Sempiterna

 

Occupation: Combatant, Tutor; now Wanderer

 

Height: 5’8”

Weight: 216 lbs.

Complexion: Sempiterna (see Physical Depiction, below)

Mental Age: Eons

Physical Age: 56

Build: Old, Strong, Rough

 

Physical Depiction:

Octavius looks old, and possesses gray hair that is cut short. He is going bald slightly and has a semi-long gray beard. His eyes are a determined, stubborn green, a very dark green. As a Sempiterna, he has very fair skin and takes on the physical shape of a human being, only more athletic than any normal human possibly could be. The Sempiterna were creatures who looked quite fragile in nature; Octavius is an exception to that, a muscular rarity of his extinct race. A scar runs down his face, oddly slanted so that it starts just above his left eye and comes just below his right. One of his legs was permenantly wounded in a very intense battle and as such, he limps. He is able to write and wield weapons with both of his hands.

 

Current Attire:

Octavius is donned in nothing more but the robes of a humble monk, robes that flow down to his boots. His attire is black, all the way until it reaches his chest, and then it becomes blue. His sleeves are very big, and he usually tucks Bestia Vinco in one of his sleeves. Under his robes, he wears black pants and brown travelling boots, along with a white undershirt. He looks like an old Chinese monk in this attire.

 

Personality:

Octavius…is interesting. Very old, both physically and mentally, he wields a stubborn will. Gruff and rough almost always, he contrasts the mood of his apprentice extremely, always fearing for the worst and always preparing. Wiser than his young disciple, he gives words of advice to him that the young hothead usually ignores, and as a result, Octavius often has to act as the cavalry and pummel the morals into his student’s mind. He loves knowledge, all knowledge, and spreads it vigorously whenever he finds it, never hoarding his mental wealth to anyone who wants to know about it. Legend has it he has collected a library of books so huge, it takes up the span of a world. Although he does share his knowledge, however, he still has a rough and blunt tone and personality when sharing it, so this sends many a person away unfortunately.

 

Interested in:

- Learning

- Teaching

- Wandering

- Cheese. All sorts of cheese.

 

Detests:

- Brutality

- The withholding of knowledge

- Confinement

- Raisins

 

 

Armaments:

Bestia Vinco is the only true weapon he wields, if it can be called a real weapon at all.

 

Abilities:

 

Sempiterna:

As one of the last of the famed and respected Sempiterna, Octavius can change into any form of any being he desires to, as long as he has seen that form before. This can be anything, from a tiny mosquito to the images of gods themselves. He only copies the physical traits of such beings when he turns into them, including speed, strength, weight, height, mass and length – however, if Octavius is killed while in the form of another being he simply reverts back to his original form, unharmed but weakened extremely, physically and mentally. He also possesses sight far more tuned to the Omniverse than most beings and inhuman agility, defense and raw physical power.

 

Summoning:

Stemming from his abilities of his race, Octavius can will forth any willing or surprised entity from the Omniverse to follow his commands. He cannot will forth beings who have learned much about the Omniverse, unless these beings are of an animalistic nature or he can barter a deal with said being. He is a master at this art of Magick, and when it is enhanced by his race’s natural knack for summoning he becomes a genius at it. At his summoning command are also the 21 Collosi - a collection of 21 nigh-indestructible giants that were unleashed at the last battle between the Sempiterna and the Valkar. These beings can never be permanently destroyed, although they may be banished and are resistant to magicks and the elements on a high level, as well as most physical bombardments.

 

Magick:

Since his separation from Azariel, Octavius has relearned many magicks laying deep within him, ones which border on unlimited power. As a result, Octavius Eterna can use almost any sort of magick he desires, to horrendous effects. He is basically a powerful user of magick, which his other two abilities stemmed from. He had forgotten these arts when he had teleported away from his dying planet; now thanks to Ktha-Jonn, he remembers them.

 

Bestia Vinco:

This weapon takes the form of a beautiful whip, completely see-through. It seems to be made out of a flexible glass substance, but although looking fragile it is completely unbreakable in all ways. Gold and oak line the handle of the whip, and inside of the handle are a collection of gemstones. The whip extends about ten feet outwards or so. It possesses the ability to completely control the entities Octavius summons with his abilities, and if an opponent is completely tangled within it, it can force said opponent to speak the truth and nothing but the truth. It is not known whether these abilities extend from the realm of Magick or are simply an innate part of the whip itself. The whip ends with a pointed, poisoned tip.

 

Knowledge:

As an entity who has existed for hundreds and hundreds of years, he has gained the time to research EVERYTHING. He knows almost all about Magick, as well as the various styles of combat and weapons. His intelligence is almost unsurpassed and his opinions are well-informed. A natural philophser, he talks about many things and knows many more - resulting in a vast wealth of knowledge about anything and everything. Thus, he can use any weapon and combat style in the Omniverse at whim. He has taught this all to his apprentice, Azariel Firetag. This has grown moreso, so that now Octavius knows how to actually manipulate the energies in the various planes - the Astral, the Paradigm, the Order, the various elemental planes and their subplanes, as well as the realms of positive and negative energies.

 

History:

The Sempiterna. Beings of untold old, wise elders of the galaxy, they were a prosperous race once. Once, they were liked humans in this galaxy, pouring across world after world, growing, spreading, bringing peace to all with their powers. Each one could summon beings to their aid and take the form of them as well – a power they wielded only for peace, only for justice, and only for balance. They lived for untold eons, immortals forever. The legend of the Sempiterna and their downfall is to the Omniverse as the fall of Atlantis is to the planet named Earth; a legend cloaked in mystery and deception, a legend of lies and hate.

 

The legend begins on the world of the Sempiterna, Orbis Arcanus, a grand world of cities and libraries and awesome structures that rivaled anything else in the Omniverse. The planet was open to all – every single being that wanted to come could come, from the poorest to the richest. Immigration was a massive problem, but no one really minded – after all, there was space to spare. So they let any race that desired to come in come in, and these races carved out niches for themselves. For a while, all was well. Then the Valkar came, and all hell broke loose.

 

The Valkar were gods of death, entities existing only for the destruction of every and any culture not up to their standards. They plauged the Omniverse in gigantic tomb ships, which took millions of years to reach their destinations. During this time, the Valkar slept in stasis chambers that kept whole millions of deadly warriors under control and asleep until the invasion began. Not only were they feared for this, but they were also feared for another trait, unique to their race – manipulation of time, in small amounts. When the Valkar came to Orbis Arcanus, they were surprised to see a fully blooming culture and a peaceful world. This, of course, was not up to their standards, so they plotted to launch an attack upon the planet when the time was ripe.

 

The Sempiterna, however, simply thought of them as newcomers, and thus welcomed the death-gods with open arms. They decided to host a feast for the newcomers, as they did for all incoming races. It would be a lavish feast, one of dance, joy, and happiness – like all the feasts of the Sempiterna were. It was to be held in the highest library and the biggest building of them all, the Icarus Skyscraper, near the top level of the building. All were invited and all joined in the fun – except for the race being honored. No one noticed at first, but after hours of fun people began to realize something – their guests had never arrived. Not a single word, nor a single footstep was heard from them, and this confused many. Especially the Sempiterna themselves, who were puzzled about why the race their feast was dedicated to had not come.

 

During the whole time, the Valkar had been amassing their forces and readying for war upon the planet. Thousands of tombships blocked out the planet’s skies as a massive barrage began, laser cannons and death pulses frying continental-sized craters across the planet’s surface. Oceans were parted and mountain ranges decimated. It was an apocalypse as the Valkar unleashed everything upon their so-called enemies. The Sempiterna were shocked to the core by this show of violence – and as a result, 99% of their race was destroyed. Systemically, the Valkar slaughtered their race across the whole galaxy, leaving a main force on the capital planet to patrol and slaughter any other survivors. With a grim finality, the Sempiterna came to terms with their situation. They were natural warriors, and endowed with great powers; so they called forth a legion of powerful creatures and surged onward, upon the Valkar.

 

What traversed after had to be the single biggest conflict in the Omniverse between two higher races. Gigantic Collosi ravaged the battlefields, slugging it out with Valkar DeathLords and destroying their tombships with their bare hands. Insects swarmed across the planet, spreading a plauge across the Valkar, and the race responded with bio-bombing on a horrific scale. Demons and angels fought side-by-side for the Sempiterna against black time warriors and huge monsters of death bioengineered by the Valkar. It was an epic conflict, one which ended when the Sempiterna elders joined together and conjured forth a great dragon. This dragon proceeded to explode with the power of a blue star, completely annihilating all of the Valkar and the Sempiterna at once. Although the conflict was over, the Sempiterna had paid a very dear price, both on their planet and on their race.

 

However, some Sempiterna miraculously survived that gigantic implosion of the dragon and now roam the Omniverse, searching for their kin to start anew. One of these beings happens to be Octavius Eterna, an elite warrior who fled from the battle on the orders of his commander to preserve his race. He was knocked far off course by the dragon’s implosion, and propelled to a distant planet. A VERY distant planet, as it happened to be.

 

This planet was in the middle of hosting a tournament, a tournament of great warriors from across the Omniverse. It was a legendary tournament, that was to take place upon a variety of planets. It not only acted as a tournament but also as a deadly race of sorts, where all the contestants used their power to get from planet to planet and slaughter their foes on the way. Octavius was interested in this tournament and thusly, he signed up to it, eager to honor his fallen race and wanting to gain more knowledge of the Omniverse as a whole. During the tournament, he effortlessly destroyed the rest of the competition, hopping from planet to planet along the way. No matter how many of the fighters tried to attack him, he fended them off and left them all to die, brutally destroying them without mercy. The other contestants began to dwindle, faster and faster, and the tough ones finally showed themselves. However, Octavius continued to battle and destroy, inside and outside of the tournament, until only four beings remained, including Octavius himself.

 

The semi-finals began, and as a result, the last four beings were paired up into two one-on-one battles. The first round was a bout between a pig-headed monster and an old, wrinkled man, using a cane to walk. It was a huge conflict, one that rocked the planet to its core and destroyed many worlds. The pig-headed monster ruthlessly fought against the nercromantic old man, but the old man did not give up and eventually managed to land a devastating blow that forced the pig-headed monster to vomit all of its guts up, ending the match in a gory spectacle. However, the old man had been fatally wounded and as a result, died from the conflict.

 

The second round was a bout between Octavius Eterna and another, named Azariel Firetag. When they met upon their battleground, a dead planet, Octavius took the time to mull over the irony and the symbolisism of the situation, and then attacked the young man. They seemed to battle forever, exchanging powerful blows and unleashing truly massive forces upon the dead world, similar to the conflict between the Sempiterna and the Valkar. Octavius summoned huge beings to aid him, but the boy would not back down, and sent them all back to their original lands. However, Azariel eventually was weakened to the point of collapse, and a well-aimed blow from Bestia Vinco knocked him to the ground. Octavius moved for the kill; however, at the last second, he pulled back. He sensed a future in this being - so he helped him up and carried him back.

 

They both talked, and eventually formed a friendship. Although Octavius had won the conflict, no word was heard for a while about the tournament. It seemed as if the whole conflict had disappeared into midair - as some of the contestants did also, eeriely. During the whole competition, some strong beings had just evaporated into thin air, there one day and gone the next. Rumors spread like wildfire through the contestants - a foul demon? Fluxations in space? A secret assassin in the ranks? Octavius had ignored these rumors before, but now they were undeniable - undeniable to the extreme. Then, about a month after the competition, he and Azariel received a note - a note that told them both to come to the starting point of the battle, a planet named Riobs. They both obliged, and found their way to a palace in the desert. Upon entering, however, they were attacked brutally by the creator of the tournament - a Valkar, named Arkam Asylumni.

 

This Valkar had heard of the death of his race and the survival of Octavius and his landing position. Days before he reached his destination, the Valkar had begun the tournament in hopes of luring the fighting Sempiterna into the conflict, and over the course of the battle had been taking the powers of others and giving them to himself. He had absorbed the powers of all the contestants but Octavius and Azariel, and now was hellbent on slaughtering one of the last Sempiterna. He brutally fought them both, and they fought back, just as hard. The battle raged for days and nights, neither side willing to give in or flee. But finally, Arkam brought his bioengineered sword down upon Octavius' leg, totally destroying a muscle and rotting the limb. Only after Azariel managed to impale Arkam upon a gigantic pike did the rotting stop, as well as a healing spell on Octavius. But Azariel knew his friend was gravely injured, and so he took him back to his home.

 

Once there, the young man nurtured Octavius back to health. Grateful for his act of kindness, the wiser Sempiterna offered the being mentorship. Azariel gladly accepted the offer, and they both began to wander. After that, Azariel and Octavius went around the Omniverse, fighting many foes. However, Octavius was separated from Azariel in the boiling pits of Y'lazz, and meet up with another, called Ktha-Jonn. He spoke with this being, and this god restored many of his innate powers and knowledge about Magick, which were lost when he used much of his mind to escape his homeplanet, which was dying. Ktha-Jonn then sent him away; and when Octavius first looked on real ground, he could not find Azariel. Octavius searched the stars for his pupil, but after eons of doing so, his will to find him wore down. Now he has all but forgotten about his lost pupil and wanders simply for the purpose of doing battle.

 

Comments (0)

You don't have permission to comment on this page.